| PS4 | PS5 | Switch | Switch 2 | Xbox X/S | Xbox One | PC | |
|---|---|---|---|---|---|---|---|
| PS4 | ? | ? | ? | ? | ? | ? | |
| PS5 | ? | ? | ? | ? | ? | ? | |
| Switch | ? | ? | ? | ? | ? | ? | |
| Switch 2 | ? | ? | ? | ? | ? | ? | |
| Xbox X/S | ? | ? | ? | ? | ? | ? | |
| Xbox One | ? | ? | ? | ? | ? | ? | |
| PC | ? | ? | ? | ? | ? | ? |
Like Aisle, this is a game that only lasts one move; you're expected to repeat that move many, many times. Unlike Aisle, though, this is a puzzle game--there's a problem you're trying to solve in that one move. It's a pretty complex problem, moreover, and the parser is accordingly expanded--in some syntaxes, up to five nouns, well beyond the norm. Not only is the puzzle difficult, but there are some red herrings that make the puzzle even harder--but it's also very satisfying when you finally do solve it. Both funny and grim--lots of amusing stuff around the edges, but the puzzle itself isn't particularly funny. A few nudges are included in the game, but no explicit spoilers. Interactive Fiction written by Andrew D. Pontious.
